
but that requires every table / POV to be adjusted for Portrait. so this is why we still use Landscape as the layout. I really wish VPX simply worked with all tables automatically in Portrait. I understand flipping is nicer for your room setup. You WILL have problems using it flipped and will regret it. Keep it at normal Landscape, as that it was Popper, VPX, tables other apps and most media are designed to work with. DO NOT flip your playfield display in windows. The only problem is that the rotation option in the display settings still has no effect on this particular display when running PinUpMenu, so there must be some other shenanigans going on that make the PinUpMenu PuPPack different from other PuPPacks. By deleting the custom position in the PuPPack editor, I can place the wheel in the display settings instead to be 1/4 from the left edge of the screen instead of the right. So on a 1920x1080 display, the size is about 326x1080.

(74,0) is x,y position (about 1/4 of the way from the right edge of the landscape display) while (17,100) is the x/y size of the display. Confusingly, this uses percentages instead of pixels. The PinUpMenu PuPPack uses a custom position for the Wheelbar which overrides the display settings no matter what Mode you set in the PuPPack editor: ,74,0,17,100. It's called "WheelBar" in the PuPPack editor for PinUpMenu. It's confusing because the display names in the display setup do not match the display names in PinupMenu, which is essentially a PuPPack itself. "Game Select" is the display to focus on.

I thought the playfield and the wheel were the same "display" but they're not.
